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| import os import ycm_core
# These are the compilation flags that will be used in case there's no # compilation database set (by default, one is not set). # CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR. flags = [ '-Wall', '-Wextra', '-Werror', '-Wno-long-long', '-Wno-variadic-macros', '-fexceptions', # THIS IS IMPORTANT! Without a "-std=<something>" flag, clang won't know which # language to use when compiling headers. So it will guess. Badly. So C++ # headers will be compiled as C headers. You don't want that so ALWAYS specify # a "-std=<something>". # For a C project, you would set this to something like 'c99' instead of # 'c++11'. '-std=c99', # ...and the same thing goes for the magic -x option which specifies the # language that the files to be compiled are written in. This is mostly # relevant for c++ headers. # For a C project, you would set this to 'c' instead of 'c++'. '-x', 'c', '-I', '/usr/include/clang/3.8/include', '-isystem', '/usr/local/include', '-isystem', '/usr/include', ]
# Set this to the absolute path to the folder (NOT the file!) containing the # compile_commands.json file to use that instead of 'flags'. See here for # more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html # # Most projects will NOT need to set this to anything; you can just change the # 'flags' list of compilation flags. Notice that YCM itself uses that approach. compilation_database_folder = ''
if compilation_database_folder: database = ycm_core.CompilationDatabase( compilation_database_folder ) else: database = None
def DirectoryOfThisScript(): return os.path.dirname( os.path.abspath( __file__ ) )
def MakeRelativePathsInFlagsAbsolute( flags, working_directory ): if not working_directory: return list( flags ) new_flags = [] make_next_absolute = False path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ] for flag in flags: new_flag = flag
if make_next_absolute: make_next_absolute = False if not flag.startswith( '/' ): new_flag = os.path.join( working_directory, flag )
for path_flag in path_flags: if flag == path_flag: make_next_absolute = True break
if flag.startswith( path_flag ): path = flag[ len( path_flag ): ] new_flag = path_flag + os.path.join( working_directory, path ) break
if new_flag: new_flags.append( new_flag ) return new_flags
def FlagsForFile( filename ): if database: # Bear in mind that compilation_info.compiler_flags_ does NOT return a # python list, but a "list-like" StringVec object compilation_info = database.GetCompilationInfoForFile( filename ) final_flags = MakeRelativePathsInFlagsAbsolute( compilation_info.compiler_flags_, compilation_info.compiler_working_dir_ ) else: # relative_to = DirectoryOfThisScript() relative_to = os.path.dirname(os.path.abspath(filename)) final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to )
return { 'flags': final_flags, 'do_cache': True }
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